For the longest time, one of my concerns has been what to make of the current state of both pop-culture, and the ways in which it is discussed, examined, and talked about. I think the first time I ever realized this was a topic that needed looking into was when I ran into the phenomenon of professional YouTube vlogging. I should stress here that some of it is worthwhile. However, I was struck by the lack of knowledge or literacy on the part of the creators of a lot this content. What I mean is that I would run across a critic who would try to tackle cinematic classic like the Godfather, or Sergio Leone's A Fistful of Dollars. These are two films generally regarded as classics. However, all this millenial vlogger could think about is how dull or slow moving the action or plot is. He seemed unable to grasp the finer shades of characterization and tension building that has to go into making a story work. His entire aesthetic outlook was limited to the modern blockbuster mindset. The irony is that he wasn't too far removed from the mindset of Cline's novel.
From there, I began to discover a similar lack of critical insight in other places like actual journalism. In some ways, Cline's writings are best thought of as a resource where I can pinpoint all that is wrong with the state of the arts today. It has helped this much in that I can now point to something that explains the plight of both the audience and the arts at early start of the 21st century. I'd like to examine the book and it's adaptation in order to take a closer look at the problem of this lack of modern cultural literacy.
Plot Synopsis.
In the future of the 21st century, the existence of the majority of the world is predicated on the OASIS. It is a totally immersive online RPG environment that let's the user look and sound however they want. The program's creator was James Halliday, an uber-nerd with a massive obsession for 1980s pop-culture. This is an obsession that Halliday specifically designed into the simulation. Because of this, almost everywhere you turn in the OASIS is wall-to-wall with items or settings that reference the TVs and Movies (though very few books) from the Reagan era. In 2040, Halliday passed away. Before being taken by time and tide, however, Halliday made one final addition to his brainchild. A puzzle challenge with a different set of stakes.
Hidden somewhere in the electronic maze of the OASIS are three keys. Each key is hidden somewhere in the many simulated worlds of the program. If anyone can find these three keys, they will be lead to an Easter Egg lying concealed somewhere at the heart of the simulation. The Easter Egg itself is the complete and total ownership of the OASIS. This means the winner earns control over the biggest manufactured resource on the planet. Whoever wins becomes the next de facto Bill Gates.
This revelation in the form of a clause in Halliday's will has resulted in a slew of online fortune seekers known as Egg Hunters (or Gunters) roaming the digital landscape in search of those keys. One loner in particular, Wade Watts, has had a pretty good run of luck with the cards. He's a dedicated Gunter and Halliday fanatic, devoting all of his time and most of his life to researching and memorizing every single film, TV, and scrap of 80s material the OASIS founder liked, all in the hopes that it'll help him uncover the clues he needs to win the contest. To his own surprise, all this attention to detail starts to pay off when Wade is able to decipher a clue that leads him to the First Key.
His name is in the No. 1 slot on the scoreboard now, and his public celebrity is on the rise. His life should be on top of the world, for the most part. The trouble is every Gunter, including Wade, has been in a race against a greedy conglomerate named I.O.I. This company has a highly vested interest in acquiring the OASIS. All that available digital space has the almost perfect level of marketing value. If I.O.I. were to get their hands on it, the result would be the world's ultimate advertising billboard, with nothing but product placement as far as the eye can see.
This is an outcome Wade and every other user of Halliday's program wants to avoid. The trouble is Wade's online avatar, Parzival, is a celebrity now. That leaves him having to deal with the costs of fame. Part of the price tag is a closer scrutiny by I.O.I. The company has also begun to take a great deal of interest in Wade. They've also been keeping close tabs on his fellow Egg Hunters who have also managed to find their way onto the score board. To deal with these individuals, labeled as the "High Five" by the press, the company has sent out one of their hit-men after Wade and his friendly rivals. His job is simple. All he has to do is make them a single offer: "join us, or die".
The Book.
It's hard to know where to even begin with book like Ready Player One. Part of it has to do with it being a kind of book I never expected to read. The description is isn't meant as a compliment however.
When I first heard of Cline's book, my first response was simply not knowing what to make of it. It was when I read through the few first pages that a picture or idea of the book began to form. It wasn't a good one. As I went on, each narrative development just helped cement this negative reaction with each turn of the page. I was introduced to a cramped and cluttered world that served as the main character's psyche. It was a very a-social world. Here, all the natural human sentiments are reduced to dry dust by the narrator's isolation. This self-imposed solitude has the effect of forcing a barrier between the reader and the character. This makes it difficult to identify with Wade or become engaged in his plight. There's one particular example of Cline's narrative dissociation that probably serves as the best example of his book's flaw.
The moment where Wade's Aunt dies is interesting, though not in a good way. Here are a series of passages that stood out to me for all the wrong reasons:
"As I watched in silence, I could already hear the people around me murmuring, saying that it was probably another meth-lab accident, or that some idiot must have been trying to build a homemade bomb. Just as Sorrento had predicted.
"That thought snapped me out of my daze. What was I thinking? The Sixers had just tried to kill me. They probably still had agents lurking here in the stacks, checking to make sure I was dead. And like a total idiot I was standing right out in the open.
"...Eventually, the shock began to wear off, and the reality of what had happened started to sink in. My Aunt Alice and her boyfriend Rick were dead, along with everyone who had lived in our trailer, and in the trailers below and around it. Including sweet old Mrs. Gilmore. And if I had been at home, I would be dead now too (299)".
However, on the very next page, all Wade can think about is this:
"I needed to get the hell out of Dodge. But I couldn't do that until I had some money, and my first endorsement checks wouldn't be deposited for another day or two (230)".
As I read through these passages, I found myself thinking a less than charitable thought about the story's main lead. He came off as something worse than callous. I suppose the word I'm edging toward is sociopathic. This impression continued to grow as I read about the explosion of Wade's entire apartment block and his reaction to it. For whatever reason, Cline wastes or allows no time for a creative expression of the only logical human sentiments that one would expect to find in that kind of narrative situation. There was little in the way of regrets, no sadness or remorse that I could detect. There was also no sense of outrage, bitterness, or the raw backlash reaction of grief.
The result paints Cline's protagonist as a heartless mercenary at best. The worst take on that whole sequence is that the fourth wall is broken in a bad way that let's us see the main character as just a puppet, and the author has made the fatal mistake of letting the audience see the strings when we should be focused on the dramatic potential of the trauma of the situation. A more logical narrative development would show Wade drowning in his own tears, tearing apart all his OASIS equipment in a rage, and running off never wanting to set foot in cyberspace again. You could then go further and have the character come to see the entire program and the contest as evil, something that either drains or takes the literal life out of people, and then try to find a way to shut the entire system down forever.
To be fair, it is possible to break the fourth wall in a way that enhances the entertainment of the piece. Shakespeare still seems the best author at pulling off this particular literary hat trick. This is a technique that is nowhere to be found in RP1. The fault for this seems to lie somewhere in the author's stars. The trouble with Cline is that he is a very poor puppeteer.
He's also can't seem to write any good character interaction. Here, for instance, is a snippet of dialogue from an emergency meeting between the book's five heroes:
"We didn't come here to be insulted," Daito said finally. "We're leaving".
"Hold on, Daito," I said. "Just wait a second, will you? Let's just talk this out. We shouldn't part as enemies. We're all on the same side here (245)".
The diction is stilted in an unnatural, awkward sort of way. It seems like the emotional detachment affecting the characters also applies to the novel's stylistics as well. As I read through these passages, the emotional content of the whole experience was interesting in that it was a combination of dislike combined with an non-visceral, abstract sense of disgust. None of this was experienced as as either an emotional high or low. Instead it was almost like the exact opposite of entertainment. I really don't have a better way to describe it. I knew I was experiencing a work of bad writing, and it's quality was enough to create a strange emotional disconnect. The more I think about it, the more unnerving it is. It was like the discovery of a new type of negative, dissociative aesthetic experience.
I think this dissociative sensibility is important, for it highlights the major failing of Cline's writing. This may sound counter-intuitive, yet it's very simple. The characters in the story surround themselves with the detritus of pop-culture. It determines the fabric of their day to day existence. For all that, or perhaps because of it, all these heaps of legend and myth truly mean nothing to them in and of themselves. There is no such thing as a genuine affection for the stories the characters surround themselves with. Instead, they are more like trophies denoting a straight-jacketed form of social status. The result is a flattening of character dynamics, which limits the audience's ability to reach any genuine form of sympathy for their struggles. In fact, Cline's portrayal of Wade comes off as less a man in dire straits, and more an exercise is self-glorification. The entire novel comes off as a journey into a form of escapism where all that matters, or exists, is "Me" and whatever "I" happen to like at any given, passing moment.
This makes the novel less of an ultimate nerd fantasy. Instead, it's something very close to the ancient problem known as solipsism. It all makes for a very uncomfortable, and unsatisfying reading experience. I'm surprised a book like this was able to find it's way to the top of the bestseller lists.
The Movie.
When it comes to the adaptation, we are in professional hands, yet there's little it can do to fix what's already broken. The movie is an improvement on the novel in several ways. Wade is less of a selfish loner on-screen as he is a confused man trying to find the right thing to do. He's also given a certain basic level of self-awareness. This comes through in a line at the beginning where Cline's collaborator Zak Penn has Wade make an admission to both himself and the audience. "Maybe it's because she called me out, sitting here in my tiny corner of nowhere, protecting my small slice of nothing". The director, Steven Spielberg, also makes the more or less wise choice of having Wade team up with the other members of the High Five to form their own gang. These improvements are all useful, yet they can only go so far. The re-writes are able to fix a flaw. There is still no way to make any of the characters all that interesting. It is possible for a book or film to be entertaining even if the characters are less than well written. However, this is a mountain the director in unable to scale. Spielberg's invention and talent are always getting bogged down by the lackluster nature of Cline's text and script.
It's obvious Spielberg is at least trying to give the audience something. He even tacks in a more heartfelt note about the importance of real life. The trouble is it comes too little and late to make any difference. His talent is wasted on a story like this. The trouble for the director is that Cline's text is a stylistic melange of surface elements with not much left over in terms of depth or substance. In all this, Spielberg is little more than just the hired help.
The curious part is how just a few reels in I found myself wondering what was the exact point of having all the 80s references? I know they are there because of how Cline designed his plot and how pop-culture is built into the very nature of the contest. However, even in the book it leaves me asking questions about why the entire world would fall-in lockstep on trying to portray and reference all the entertainment from one or two decades of history when there is no other, single, and intrinsic need for it all outside of Halliday's puzzles? It would make more sense if people were allowed to surf the OASIS anonymously like we do the web. A design feature of that nature would help guarantee a certain necessary amount of privacy, and this would drive up the profit margin if people thought their lives and personal info were being protected.
There is another moment of real world logic that intrudes on the suspension of disbelief. The entire secondary world of Cline's novel is predicated on the idea that the whole world has turned to a computer program for sustenance in a near post-apocalyptic future. There's nothing new with this basic setup. Lot's of Sci-Fi author have used such an idea to sometimes good effect. The difference with Cline's novel is that the settings of the entire computer program are based around 80s pop-culture, with a heavy emphasis on the cinema of that decade. Here's where real world, experience based logic kicks in. It has been my experience, by and large, that the appreciation of the arts, in general, is limited to a small number of enthusiasts.
For the rest of the real world, entertainment is more of a recreational, utilitarian affair. Considerations of art rarely factor in to the thinking of a majority of audiences. It is only the devotion and labor of art enthusiasts that keeps the reputation of Edgar Allen Poe or Orson Welles around for such an extended period of time. The big takeaway is that most folks just aren't book or film persons. That role belongs to a minority. Here is the catch, however. What is there to do in Cline's world for the majority of people who don't have a geek's passion for pop-culture? You could be forgiven for assuming that the OASIS might have programs that cater to more mundane tastes.
However, the point is that the whole program revolves around the whims and personal tastes of an uber-geek, James Halliday. From what we hear of him in the novel, he never took much time to consider the potential needs of the kind of persons who find less satisfaction in a movie like Wargames and instead would prefer to spend time building or constructing something with their own two hands. So I repeat, where do ordinary people like that go in the OASIS? What can such a program do for someone to whom pop-culture just doesn't come naturally? Or is this an oversight? Either way, the result is a glaring gap in terms of narrative logic. In other stories of this type, the idea of a computer ruling society makes sense because the programs are written with an eye toward the necessities of life such as food, shelter, and defense. Cline, on the other hand, seems to have let his enthusiasm get in the way of his commonsense.
Granted, it is possible to argue that realism is the last thing to look for in a work of fiction. By and large the value of art lies in it's thematic, and not literal, relations to the real world. In this case, it is better to look at things from a more symbolist, rather than naturalist perspective. The trouble is that both book and film fail even at this more creative level.
At it's best, the OASIS serves a symbolic purpose of a different kind. What it has to say, however, is a bit less flattering. It stil doesn't change the fact that the whole story of RP1 is a neat and uncomfortable snapshot of the current state of fandom and pop-culture in general.
The Meaning (or lack thereof).
There is a message at the heart of both the novel, and the film. A story like Ready Play One exists less as a story and more as kind of sign or pointer towards an entire way of thinking, or zeitgeist. This zeitgeist is, in turn, a sort of unintentional snapshot or capture of where Geek Culture as a whole stands during the dawn of the new, early 20s. The trouble is it's not a pleasant one.
It is just possible to sometimes gain an understanding of any society or culture if you take the time to study both personal interactions, and the topics of conversation that keep cropping up with the most frequency. If it is possible to note and take down these topics, then you begin to form an idea of what's going on in any given culture at large. It is also possible to gauge whether that culture is thriving, suffering, or maybe even failing.
One of the trends I've been forced to notice is the level of hostility that has entered the types of conversations in the various kind of fandoms out there. To take just one instance, there seems to be a spot of trouble centering around the latest incarnation of Star Trek. I'll have to admit that what I've seen of it strikes me as both ridiculous and not worth taking seriously at all. I see no reason for not going back to the drawing board and starting with something that can be its own incarnation while still honoring what came before in a way that is satisfying to all the fans who've been with the franchise for all this time.
This same culture was started, so far as I know or can tell, way back around the 1930s, when people like Forrest J. Ackerman and a few friends started groups like the Futurians in order to do no more than share their passion for genres like Science Fiction, Horror, and Fantasy. From there, a culture was formed that grew from the late 30s and 40s onward until now. While this culture has known it's share of disagreements, and even a bit of controversy, there always seemed to be a level of civility that never managed to shatter a sense of shared camaraderie. This is the first time I've begun to wonder if the culture can bear up under the strains of the failing conversations of the current moment.
In this regard, Ready Player One is almost like a map showing the cartography of where Geek Culture is at present. The landscape is very heated and I worry if there are tears or seams showing in the pattern of that map. Because of this, I one day found myself asking a question I wouldn't even have considered just a few short years ago. Is it possible for Geek Culture to more or less implode or collapse? If that sounds like an impossibility, please remember that other sub-cultures in a much larger society have ceased to exist when the major idea or concept that was always powering it no longer held a grip on the minds of it's former enthusiasts. So does this mean the popular genres are being lost sight of while the culture that surrounds it is undergoing some sort of social shift or change?
The answer is simple: I don't know. All I know is that Geek Culture under strain due to a lot of divisive issues. It is possible that one of two outcomes may be on the table. The first is that our current Nerd Culture will be able to surmount the problems plaguing it, and be able emerge somewhat stronger from the struggle. The other is that it can't take the stress of it's own internal divisions, and something by begun by the likes of Uncle Forrey finally comes to an end.
If the latter were to happen, what would become of the items, the stories that have inspired Geeks, Nerds, and the pop-culture they erected around it all? Whatever becomes of pop-culture, I would insist that its imperative to hold onto all these texts, both literary and cinematic, as a kind of canon. The basic fact about canonical texts is that they earn their place in the literary pantheon based on their contents containing permanent elements of human experience. While these experiences can appear varied and dissimilar on a surface reading, a closer look reveals the same series of concerns with morality, mortality, and why these concerns keep cropping up in human affairs. These are all qualities that Cline has tossed over in favor of soothing an ego that is probably fragile, certainly neurotic, and highly unsympathetic.
The commentary, if it has to be called something, seems to be a kind of thematic snapshot about the current state of artistic criticism in general. Like English Majors, the characters all converge around one artist and his work. They sift over left behind texts in search of clues that will help them unvravel the meaning of Halliday's work. The difference is in what kind of goal the fictional cast has in mind. They use each solution for their own personal gain, with little to no desire to learn the potential lessons contained in any of the entertainment they consume. The cardinal example of this is when Cline name drops the author Kurt Vonnegut without displaying the slightest understanding of the searing moral humanism at the center of that writer's work. It may be an over-statement, yet I can't help but think that an individual who had not just read, but grasped the meaning of a book like Slaughter House 5, or even a minor work like Mr. Rosewater wouldn't write in the kind of mentally callous fashion that Cline does.
To be fair, there have been literary examples where the author, or the characters, have raised a certain level of commentary without breaking the narrative flow or draining the audiences excitement away. The best examples of this are the plays of Shakespeare, Mark Danielewski's House of Leaves, and Tolkien's Hobbit. The shared trait of each of these differing authors is that they had both the natural talent and skill to balance and moderate on their own stories in a way that pulled their audiences further into the narrative, rather than taking them right out of it. It takes a level of talent that Cline doesn't seem to have mastered.
The one message in both versions of the story that causes the most concern is what it says about our sense of literacy, and the ability to get an accurate, critical reading of a text, whether on the page or screen. So, I repeat the question. Has artistic critical thinking degenerated to the point where it is in danger of growing into a form of empty social posturing in search of status recognition?
I suppose that's what really bothers me about the book's subtext. The underlying message seems to be that anything is a commodity to be bought and sold in the marketplace. This goes double for the content of pop-culture. The OASIS exists as a forum that allows people to trade items, identities, and situational tropes drawn from myths both ancient and modern. It's almost as if someone found a way to turn Joseph Campbell's Hero with a Thousand Faces into an all-you-can-carry, shop-till-you-drop store where every Face and fictional scenario is up for grabs at the right price. The trouble is that the tropes and themes Campbell spoke and wrote about can't be used in the way Cline and his characters would like them to be. For Campbell a story was not something a person can shape or twist to their own will. It was instead a source of potential enlightenment, or self-improvement.
The reason for this was because Campbell knew what most well-read English Majors discovered well before his time. The themes of all good stories have what Tolkien called an applicability to the problem of real life. If they didn't there would be no reason for the people of any historical culture to attach any kind of importance to them. Instead, because someone like Mark Twain was such a perceptive on-looker at the situation going on around him, Huck Finn is one of the greatest literary heroes of American culture.
This is where the true value and use in all great stories lies. A good story will take you into it's secondary world, and then re-deposit you back into reality. If the story has done its job, or rather if you have imaginatively allowed yourself to work with the narrative so that it can perform it's task, you may be able to see reality from a fresh perspective. That was the thought in back of works by guys like Campbell and Tolkien. In contrast, Cline sees fiction as just something useful to boost his own ego. It's castle building at it's most banal and selfish. Meanwhile, the author treats reality as some sort of leviathan or demiurge he has to escape from.
This is not the goal of storytelling, or at least I think it shouldn't be. We tell ourselves tales in order to help sort out our own lives, and the world around us. That seems to have been the Imagination's primary function almost from the beginning. It's high time audiences started to rediscover the creative potential in a well told story. There are a million places for us to begin this process. However, Ready Player One, in any of it's incarnations, is not the best place to start.
"It's almost as if someone found a way to turn Joseph Campbell's Hero with a Thousand Faces into an all-you-can-carry, shop-till-you-drop store where every Face and fictional scenario is up for grabs at the right price. The trouble is that the tropes and themes Campbell spoke and wrote about can't be used in the way Cline and his characters would like them to be. For Campbell a story was not something a person can shape or twist to their own will. It was instead a source of potential enlightenment, or self-improvement."
ReplyDeleteThis is fascinating to me. Like I said in the other post, I can't really comment on Cline or the movie (although your assessment of the book as an unfortunate roadsign of where Nerd Culture is at the present rings true with me, even having not read it) but I like what you're getting at here. Campbell's work - canon's work in general, all archetypes that can be "downloaded" and applied to one's personal situation but also be accessible to anyone, ie monomythic storytelling, though certainly not ONLY that - is a journey/ process you follow, and add to, even (hopefully) improve or widen. To hammer this into a commodity (and especially as you say one that appeals only to a minority of its audience) and then offer it up as universal salvation is like bottled tap water or something.
The older I get, the sadder I am at this decimation of not just English major canon but western civilization history and context in general. Thankfully - though somewhat ironically - my sadness is tempered by reading things from ANY era in human history or context and finding the same wellsprings, the same struggles, the same apocalyptic superficialties. As someone somewhere once said, all of this has happened before and will happen again.
I'll admit I would like to see at least some attempt at re-introducing the cannon back into like the college curriculum.
DeleteThen again, I don't know how it would have to be formatted today, or even if it would stick. It all seems like some sort of catch-22 scenario.
ChrisC
(1) I've not read the novel, though I do own a copy and would theoretically like to. But it's not a top priority at the moment. This post doesn't exactly move the needle toward making it one, either, I must say.
ReplyDelete(2) "I think the first time I ever realized this was a topic that needed looking into was when I ran into the phenomenon of professional YouTube vlogging. I should stress here that some of it is worthwhile. However, I was struck by the lack of knowledge or literacy on the part of the creators of a lot this content." -- I've dipped my toes into those waters as a viewer from time to time, and I've been very impressed indeed by some of it. Lindsay Ellis, for example, is wonderful. More often than not, however, my reaction has been to run away screaming after about a minute and a half. There's just something about most vlogging that is like a live wire touched to one of my nerves. I'm hard pressed to explain why that is; and maybe it's good that I have no real urge to figure that out. Anyways, I myself (as you know) am an amateur critic who follows his own muse where it leads him; I enjoy doing it and wouldn't discourage anyone else from doing the same in the format they see fit. I don't feel any need to pay any attention to them or give them any inherent respect, however; they'll have to earn that from me, and very, very few of them seem equipped to do so. Not that they care about little old me; nor should they. But still, here I stand.
(3) "In some ways, Cline's writings are best thought of as a resource where I can pinpoint all that is wrong with the state of the arts today." -- Probably not just the arts, either. I'm not sure I myself believe that humans have become radically stupider in the past however-many years. My gut tells me that most people have always been very stupid indeed, and that some people have always been very smart indeed. If there's a difference today, I think it might be that for some reason, being smart is no longer seen as being desirable. That won't actually change anything about the fundamental equation; it may change some of the outcomes of certain societal interactions, though.
Granted, I say this as a man who believes himself to be growing stupider by the day. I still have moments of insight, but I do believe my mental faculties are slipping; but even at my best, I've never been truly smart. I'm okay at some things, but in most I'm a bit of a plebe. But I do have sufficient self-awareness to know it, which puts me ahead of many.
(4) That's an interesting observation about Wade being almost immediately distracted and moving on from the destruction of his home (and those of others). On a character level, it probably does make a certain amount of sense; after all, if a person grows up spending a large amount of time in an unreal landscape, perhaps one is conditioned to only feel things in a transitory manner. So in other words, Wade's initial pain and remorse might be genuine; it's just that he's perhaps been conditioned to move on from it quickly and from there on feel it to have been less than real. I don't think I'm quite hitting the mark there; but something like that. The question perhaps might come down to whether Cline intends us to view Wade purely as a hero, or whether he has left room for us to be skeptical. My inclination -- and, I'm sure, yours -- is the former. I'm less convinced that that is true of Spielberg's movie, but that's another topic.
(2) When you say there's something about a lot of those others that makes you to run away screaming, all I can add to that is pretty much "A-freakin' -men". For me, all I do is either sigh mentally role my eyes and think something along the lines of, "Yeah, 'kay, we're done here".
DeleteIf I had to put my finger on what it is that makes all the current crop of vloggers so different is to contrast them with what came before.
Guys like Siskel and Ebert had a degree of literacy and engagement that I think a lot of these new critics just don't have. Like, for instance, both Siskel and Ebert could look at a film like "The Godfather", and go into exacting detail about all the elements that make it a great movie. The kind of vloggers I watch nowadays seem capable of that.
I even tried hinting at why that might be. In the course of this article I used the phrase "dissociated sensibility". Those words aren't mine, really. I found the term "dissociation of sensibility" in an essay on Elizabethan poetry. He by that phrase the loss of certain mental capabilities that were commonly utilized in the enjoyment of art that have now either fallen out of style, or else have disappeared due to lack of use. In other words, Eliot seemed to be hinting that it was possible for a persons ability to engage with the imagination, and hence with art, could should and evolve. The trouble for Eliot was that a lot of the abilities of his contemporaries seemed to be devolving rather than expanding.
I think the same thing has happened with a lot of these vloggers, only if anything, it's probably gotten worse.
(4) My problem is there is none of the standard markers in place that would make the audience identify with the whole scenario. Instead, it just makes the character come off as opportunistic in the most revolting way imaginable. There's no real sense of caring for others, and hence no reason to give a crap about the main character, which sort of amounts to a total defeat of the whole point of telling story, when you think of it.
ChrisC
(5) "The characters in the story surround themselves with the detritus of pop-culture. It determines the fabric of their day to day existence. For all that, or perhaps because of it, all these heaps of legend and myth truly mean nothing to them in and of themselves. There is no such thing as a genuine affection for the stories the characters surround themselves with. Instead, they are more like trophies denoting a straight-jacketed form of social status." -- Ooh, this is getting interesting. Before he passed away last year, I had a friend named Trey Sterling, and Trey and I kind of simultaneously came up with a theory about fandom during one of our epic phone calls a few years back -- namely, we'd noticed a trend wherein we were finding that many people seem less to be fans of things than they are fans of being fans of things. In other words, it is the rush of fandom that they gravitate toward moreso than the actual works themselves. What you're saying about the trophy-taking aspect of the fandoms at work in-universe in "Ready Player One" illuminates some of this for me.
ReplyDeleteI don't think it's a problem that's going away, either. It seems to be rapidly getting worse. (And I'll grant you that the very notion of it being "worse" or "better" is one that puts me squarely afoul of many of the people motivating the culture right now, who would almost certainly accuse me of being a would-be gatekeeper by merely espousing such a belief. If so, guilty as charged; I don't think of myself in that way, but I've got no control over whether others do, and no inclination to assert it.)
I'll give you an example. "Game of Thrones" is coming to an end soon, and I've seen a fair few articles that focus on reviewing each new episode through the lens of who did and didn't die. And I personally know someone who spent the past few months bingeing the series so that she could watch the new episodes ... so, in turn, she could take part in a "death pool" game her friends were playing. This is a bright and highly competent woman we're talking about, so I'm not down on her personally. But I do have to confess that I find it bewildering and alarming that anyone would engage with that series in that way.
I've got tons of thoughts about all of that, but for now, I'll just add that I find most binge-watching to be more about trophy-taking than anything else. Or that's my perception, at least; perhaps my perceptions are off.
(6) "There is still no way to make any of the characters all that interesting. It is possible for a book or film to be entertaining even if the characters are less than well written. However, this is a mountain the director in unable to scale. Spielberg's invention and talent are always getting bogged down by the lackluster nature of Cline's text and script." -- I didn't find this to be entirely true. I thought the movie was very entertaining. Granted, I only saw it once, and I viewed it through the eyes of a Spielberg fanboy. Wade himself was boring as hell, though; the "actor" playing him may as well have been a bowl of Corn Flakes. He was such a void of charisma that I began to suspect Spielberg intended us to view Wade that way; if so -- and I am by no means certain that's the case (it likely isn't) -- then that's kind of an interesting thing.
(5) "we'd noticed a trend wherein we were finding that many people seem less to be fans of things than they are fans of being fans of things. In other words, it is the rush of fandom that they gravitate toward moreso than the actual works themselves. What you're saying about the trophy-taking aspect of the fandoms at work in-universe in "Ready Player One" illuminates some of this for me."
DeleteI remember your post on Trey, and I have to say it sounds like a prodigy was lost a bit too soon. You're discussion reminds me of something I saw where a school teacher was interviewed where she noticed how a lot of people were "talking about "Twilight", but they're "not" talking about "Twiligt". According to her, "It's just a fad".
If that's the case, then the best conclusion I can reach is that the days of things like the Marvel Cinematic Universe and "Game of Thrones" truly are numbered. The trouble with fads is that they are superficial and just of the moment. Films like the Godfather or "Apocalypse Now" last because of the quality of the stories. If "fad-ism" turns out to be the real engine driving the Marvel films, and the like, then it could be an open question of whether they stand the test of time.
(6) The whole film just never really took me anywhere, I'm afraid.
ChrisC
(6) I'm a huge Spielberg fan, but I'll admit that the trailers for the movie didn't appeal to me at all. Worse: they made the movie look downright appalling, to the extent that I'd made the decision that I simply wasn't going to watch the film. It would have been the first Spielberg movie I missed in theatres since "1941" in 1979!
DeleteAnyways, finally reviews came out and were strong, so I decided to give it a chance, and thoroughly enjoyed it. However, it hasn't stuck with me; I'm no longer able to remember much about WHY I enjoyed it (beyond the fun "Shining" sequence). So I am curious as to how I'd feel about upon giving it a second viewing.
It'll happen someday -- I'd actually love to blog my way through his entire filmography one of these days, er, years, er, decades -- but probably not any time soon.
(7) "However, even in the book it leaves me asking questions about why the entire world would fall-in lockstep on trying to portray and reference all the entertainment from one or two decades of history when there is no other, single, and intrinsic need for it all outside of Halliday's puzzles?" -- The way I took it was that the eighties-focused thing was only because that's the era Halliday (and Wade/others via Hailliday) fixated on. My assumption is that there must be competitors who either blazed new trailed or had different fixations; but we weren't seeing those, because those were happening elsewhere to other people.
ReplyDeleteOtherwise, it makes ZERO sense; that's for sure.
(8) "To take just one instance, there seems to be a spot of trouble centering around the latest incarnation of Star Trek." -- Hey, I can speak to this! I've been one of the people ranting negatively about the new Trek series. In my case, it's because I find "Discovery" to mostly be antithetical to the values and ethics of the Trek(s) that came before it. For example, one of the current main characters is a character who came from the Mirror Universe, where she was the Empress. In her role as Empress, she killed literally billions of people, up to and including using one species of sentient beings (the species of whom Doug Jones's character is a member) as literal food. But she was brought to the "real" universe and is now a fun-loving spy who we are expected to find to be an entertaining scamp. I'd have a very, very hard time with that even if I loved the rest of the series; but I do not. I have plenty of other problems, in fact, and the sum total of it is that for me, it feels as if someone has been handed the keys to "Star Trek" and is making it without the foggiest notion of what "Star Trek" actually is. And yet, by definition whatever they now do BECOMES "Star Trek," and is probably going to literally rewrite the notion of what that means. I find it to be very distasteful.
And I'll confess: I do get angry about it. "Star Trek" means a lot to me beyond entertainment value, and to see it perverted in some of the ways it's been perverted is painful to me. It's probably true that I ought not to place such an emphasis on an ephemeral thing like a television series; but there you have it.
(7) My understanding, based on what I read, is that it was Halliday's creation, and he left no room for disagreement. Everybody had to play by his rules, or just not participate at all. I was lead to the conclusion that the single reason anyone participated was more monetary and mercenary rather based on any kind of enthusiasm for the pop-culture of the past.
Delete(8) You'll have to forgive me if I'm of the opinion that THERE IS ABSOLUTELY NOTHING PERVERTED IN CARING ABOUT THE INTEGRITY OF A WORK OF ART. On the contrary, perhaps if no story had any kind of integrity, then it's doubtful, to me at least, that any conversations like this would ever take place.
ChrisC
(9) "Nonetheless, what I've seen elsewhere leaves me wondering just how healthy is the state of Geek Culture." -- Oh, I think it's in very weak health indeed. I am well-positioned, perhaps, to speak to both sides of the divide; as a guy who literally hates much of what "Star Trek: Discovery" is doing, I'm on that side. But to hop over to the other, more famous "Star" franchise, I've loved most of the Disney "Star Wars" films. The ones I didn't love, I liked. I see the objections to those from people and just get confused; feels like I'm watching a different group of movies entirely. Which makes me wonder, is that how some people who watch "Discovery" might feel if they read some of my thoughts on it? Probably so.
ReplyDeleteI have no answers as to why fandom is so fractured and fractious right now. but all of society seems to be in the same boat, and that can't be a coincidence. So if nothing else, we can take a sort of solace in the notion that art is very much continuing to reflect life.
(10) "This is the first time I've begun to wonder if the culture can bear up under the strains of the failing conversations of the current moment." -- I'll say no. I think what's happening is that the rise of the internet has given people too much belief in their own voices, as well as too many opportunities to use them. I'm as guilty of this as anyone; I hope I use my voice in a more responsible way than most, but I am, by definition, in no position to accurately self-judge my actions in this regard.
Personally, I think the internet is proving to be a more calamitous "advancement" by far than the atomic bomb has yet even considered being.
Which sounds like an alarmist viewpoint; and to some degree it is. But the splitting of the atom MIGHT yet yield more positive results than negative ones. That story is not yet fully written; we might, as a people, manage to become wise enough to use it properly. Either that, or we will destroy ourselves; no middle ground, it's one or the other.
Same likely holds true for the current crisis of information-sharing. I think right now, we are in the midst of a worldwide cold civil war; or a series of them, perhaps. I think we're either going to emerge from that wiser and more capable as a species, or we're not going to emerge from it at all. But my feeling is that the divisions in fandom and the decline in civility that have accompanied it are merely reflections of the larger issue.
(9) I've always found myself having the same reaction to the latest incarnations of both franchises, I'm afraid. In the words of John Caprenter's "The Thing": You gotta be () kidding!".
Delete(10)(11) I think the phrase "Cold Civil War" might be on the nail. In terms of where this could all lead, I've lately begun to wonder if, from a technological standpoint, society will be forced to take a deliberate step back. I've said this once before, yet I do wonder if the current challenges bombarding the Net will result in the whole of society retreating back to the old Analog world, where exchanges and information has to be traded in person, and manually.
Back in 2004, or thereabouts, such an idea would have seemed nonsensical. These days, when everyone is backed into their own corners, the alternative of unplugging for a contaminated well might just seem like real water in the desert. Who knows.
Chris.
I think the only way society at large will take a deliberate step back is if -- "Escape From L.A." reference incoming! -- some Snake Plissken type sets off a gigantic EMP and forces it to happen. I think the vast majority of society at this point is in throes of a complete addiction to technology; it's worse than any opioid crisis could ever dream of being. And I'm by no means exempting myself.
DeleteI can imagine small-scale movements of anti-technology sentiment occurring, but not large-scale ones.
For my part, I'm beginning to see a lot of burnout and fatigue re: technology and the Net in genera. I'm still of a min that something like that may have more outsized consequences than might be realized. Who knows, though.
DeleteChrisC
(11) "Is it possible for Geek Culture to more or less implode or collapse?" -- Not just geek culture, methinks.
ReplyDelete(12) "It's almost as if someone found a way to turn Joseph Campbell's Hero with a Thousand Faces into an all-you-can-carry, shop-till-you-drop store where every Face and fictional scenario is up for grabs at the right price." -- An argument can almost certainly be made that Lucas accomplished some version of that with "Star Wars." After all, how many people in 2019 know Campbell via a method other than that they heard of him while reading about "Star Wars"? That's how I know him, and it's the only way I know him; I know him ONLY in bastardized form. The question is, is that better than no way at all?
I don't have an answer.
(13) A very thought-provoking post! We live in strange times, and I'll admit something that's probably already obvious: I'm very pessimistic about where it's headed. But I'm hoping that's more a "me" thing than an everyone thing. My personal reaction seems to be taking the form of a desire to bury myself in the works of art that I enjoy (most of which are from the past moreso than the present, with some exceptions), and to also spend as much time as possible explaining why I find those works to be worthy of merit if only to myself.
In doing so, I guess I'm hoping some remnant of my viewpoints will survive beyond me. I don't want to foreground it all that much, but my own writing is consciously coming from a place of saying "I was here, and I felt like this for these reasons; do with that information as you see fit." It seems like an approach that is unlikely to yield substantial results, quite frankly. But lacking any clearer direction, it seems like the best road to take as of right now.
(12) I think the difference is Lucas was always trying to respect Campbell's work, and it's meaning. Cline, in contrast, is just strip mining the whole thing for whatever he can use for the sake, not of art or storytelling, but just to gratify his own ego.
Delete(13) I think my response is similar, all things considered. The one difference I (hope?) exists is that the reason I started this whole darn blog is because my basic thought was somebody ought to do something about this. In other words, maybe there's a way to leave pointers for people to follow so they can dig up a lot of what's been forgotten from the past.
Whether it's successful or not, I can't deny it's fun carrying stuff like this out.
Glad you like the article!
ChrisC
(12) Good points all. Lucas was at least honoring Campbell by working within his tradition; any bastardization of the work that occurred is no fault of Lucas's.
Delete(13) Fun indeed!