That's not just a long time ago, it's practically a whole other world, another life. It also does a good job of establishing my non-gamer credentials. My understanding of the major franchises came to an end with Sonic and Mario. There was a brief moment when I was kind of interested in the original Resident Evil 2, yet that went just as quickly as it arrived. Let that stand as a testament to my lack of place in the Gaming world. It's a fandom I've never really belonged to, in the end. I've always been more of an outsider gazing in every now and then. In fact, now that I think about it, the last time I ever bothered with the world's greatest chili dog fanatic was not with any of the games. It was with the two kid's TV shows. I'm talking, of course, about Adventures and Sonic SatAM. For better, worse, a reversal of the two, or even a little of both, those two incarnations where the last time I ever paid attention to the little speed demon. I bring these two portrayals up because both were like the main template by which not just me, but fans everywhere viewed the world-building of the games. The stages, or levels of the original video games were presented as almost the exact opposite of Mario's Mushroom Kingdom.
In the strictest sense, all we were ever given as players was a series of digitized backgrounds that were just elaborate enough to suggest hints of some kind of undisclosed identity, yet they were also generic enough so that the ambience of one level was allowed to bleed over into another with a seamlessness that made the transition barely noticeable. It was pretty clear, even to the children at the controls that the original focus of the series was always on platforming first, and story second. There's nothing so unusual about that. For the longest time it was little more than just the standard approach that most consoles aimed for. The thing to keep in mind about both Mario and Sonic is that each character emerged out of the classic era of the video game arcade world. This was a time when the basic "story" of any game amounted to little more than the threadbarest excuse plot that existed for no other reason than to set things in motion. In other words, it was gameplay and not plot that was the sole purpose of video games for the longest time. In many ways, it still is. Mario, for instance, has mostly managed to cling to it's arcade origins by keeping any semblance of plot simple and to the point. At the same time, the makers of Sonic seemed a bit more willing to expand on the lore and nature of their creation.That's part of how the two Hedgehog shows came to be almost at the same time. For a brief period, Nintendo was even willing to let Mario get in on the act. It was from Adventures and SatAM that both constant and casual fans (like me), along with average Saturday Morning Audiences in general were given our first ever idea of where our little blue hero came from. For the longest time, I was always under the impression that Sonic was this extra-terrestrial, along with all of his friends, on a far distant planet named Moebius. Some viewers might have wondered how human looking figures like the Eggman could exist in this other world, though that one's easily accounted for. Just imagine them as an alternate version of the Time Lords that never developed TARDIS technology, or the ability to transform, and there you have it, problem solved. It might not have any bearing on the logic of real life, yet that's the fun of Science Fantasy stories like this. They're so far removed from the real world, it's like the Imagination has been given carte-blanche to go as far out and wild as it can. So this was my first introduction to the idea of the World of Sonic the Hedgehog. For the longest time, that seemed to be all the world-building explanation I was given about the character, and it looked like that would be the only scraps of information we would ever have. It would also have been all that we needed.Even the introduction of characters like Knuckles, or McGuffins like the Chaos Emeralds did little to shake things up. Then, as time went on, more human characters began to play a bigger role in the series, and it began to get a lot harder to tell if the Blue Blur's world was just this other alien planet (which would make a certain amount of Imaginative sense) or were we dealing with this weird, Planet of the Apes style twist, where it turns out the setting was Earth all along (which just raises all sorts of headscratchers). To be fair, there is a scenario where this kind of revelation can be made to carry dramatic weight. All you'd have to do is introduce a game with a more plot based design. All you'd need to do then is create a riff on the above mentioned Charlton Heston story line. You could write the scenario so that as you complete each level, Sonic and the gamer learns a bit more about the backstory of Moebius, until when you reach the end and discover that Sonic, Tails, and everyone else are living on this technologically re-shaped version of a post-apocalyptic Earth. That sounds a bit grim to me, yet that's all it would take to set up a perfectly reasonable imaginative explanation for how guys like Sonic and his world came to be. Then the franchise started transporting all it's characters to the actual Earth.
To say the confusion only deepened for me there is a bit like saying everything about showbiz appears to be in freefall these days. For whatever reason, somewhere along the line, Sega partnered up with TMS Entertainment to give us the first successful Sonic anime series. It the one where some BS science accident ends up sending all the main cast of the games up to that point through a wormhole that drops them all straight into the middle of the contemporary modern day, human centric Terra Firma that we call home even outside the make-believe confines of the franchise. In retrospect, this show might have turned out to be the one installment that was able to create a shift in the nature of the original platformers, in and of themselves. Even before the premiere of X, there had been Sonic film and video game entries that had tried to incorporate human characters, or else Class M human-looking aliens that amounted to Homo Sapiens in all but name, and the file numbers scratched off. These all seemed to have been an effort on Sega's part to try and take their star mascot in a more experimental, plot and lore oriented direction. However, these early attempts (such as an infamous OVA and a trial console title called Sonic Adventures) did little to move the needle, and the company folded not too long after.It's therefore interesting to note that the Hedgehog's current owners felt obliged to try and continue with this strategy going forward. That seems to be how we got the Anime series which transports just about everything to Earth, while the video games themselves appear to have undergone a retcon where Moebius turns out to have just been our own planet all along. In other words, what we've got on our hands here has been this almost constant, decades long shuffling of the deck with just a handful of the main cast remaining more or less the same in terms of personality and purpose, while always in danger of having their backgrounds, and hence, their motivations changing on a number of levels, while still being the same in essence. It just goes to beg the question. Is anyone else reading this as confused as I am? I get the impression I've stumbled onto one of those classic rabbit holes in video game history. One where anything like talk of an official, settled canon is almost ludicrous for the game developers involved. What's remarkable about all of these shenanigans to me is how none of this constant re-arranging of the deck chairs has managed to deliver anything like a permanent sense of damage to the character and brand. Throughout it all, Sonic and his main friends remain more or less the same.He's just this Hedgehog with a remarkable ability for speed who goes on various adventures with his two somewhat equally fast friends as they fight a never-ending battle against the machinations of a twisted mad scientist. And since you come to think of it, with setup as basic and simple of as that, is it really any wonder that the developers and producers have been able to create so many shifts and changes in the backstory while the basic outlines of the cast and crew more or less stand still as they are? It's pretty clear all of this is on purpose at some level. Sonic is designed as this one size fits all protagonist. Someone you are meant to be able take and place in whatever scenario sounds the most profitable regardless of lore and continuity and still be identifiable as himself. This creates an idea of who Sonic is at his core which is worth exploring in further depth later on in this review. For now, we'll simply note how this fundamental sense of malleability was to apply even to his transition onto the big screen. When the first official Sonic film came out way back in 2020, it amounted to yet another reset of the character's backstory. There was nothing all that novel in the setup of that film's plot. All it amounts to is a re-using of the basic concept of Sonic X, where the First Speedster of Gaming was born and raised on another planet (presumably Moebius) and due to plot contrivance gets sent to Earth.
The major novelty to be found in how the 2020 film approached its material was in the way it strove to give the protagonist this almost quasi-Spielbergian feel to his exploits. I'll have to admit, out of all the direction the first movie could have taken, I'm still not sure this affectionate parody of the E.T. setup was what I had in mind. At the same time, this one aspect of the film might be a pointer to one of the reasons it amounted to such a cozy success upon release. That's another factor I'll have to discuss when we get into the review proper. For now, it's enough to note that since the first Sonic Movie was such a big hit, it was inevitable that sooner or later a sequel would makes its way onto screens. The real question was just how good of a follow up could you make to a film and character like the Blue Blur?